LK&O

A Railroad with Relevance

Module #10

Written By: Alan - Feb• 09•16

Another day, another module. module 10Or should I say… another month, another module. It is a hobby, right? No rush. Module 10 is the Mettiki Coal Company tipple tracks. A previous post hinted at what I have in mind for this scene. Everything blackened with coal dust, long strings of loaded hopper cars awaiting being pulled or empties returning for another load. Scenery building will be insanely fun on this module!

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DSC_0176Assembly-wise it was a very easy module. Basically straight tracks and a few switches much like a little yard. No occupancy detection kept the wiring relatively simple too. The wiring could have been dirt simple if I were not so committed to every rail having a feeder wire. Still, it was an easy build that moved along quickly.

Here you can see the track glued in place and the feeder wires dropped ready to be soldered to the rails. Like modules before, switches require a lot of feeders – 6 to the rails, 2 to the points, and a frog wire. Lots of wire but the beauty is I am not at all dependent on the factory rail bonds.

It does get rather intense wiring a 3-way switch which this module has at the mouth of the loading tracks. There are a slew of little short rail sections on a 3-way. In addition to the wires that can be seen in the photo there are also two pairs of point rail feeders hanging out of the bottom. So many feeders makes for a congested supply rail tie-up on the bottom side too.

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Adding to the congestion is the pair of switch motors needed to operate the 3-way. All on a narrow piece of sub-roadbed.

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Soldering all those feeders seems like a real chore when you first think about it. But it really isn’t bad. I get into a rhythm and away I go. Tons of soldered feeders in no time. After soldering and pressed down into their hole (fingernail works great) and a coat of camo brown paint the soldered feeders virtually disappear.

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Elsewhere on the module it was wide open spacious area for wiring and components.

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Module 10 is the only module that sits directly on the benchwork. At least part of it does anyway. All other modules sit atop risers. This module is direct to benchwork so I could get some grade difference between the mine and the main that runs alongside of it. Just to add some visual interest. Besides, there is no need for any below roadbed terrain at the mine. The nailing angles seen in the above photo attach the module to the benchwork.

Wire paths

Having no risers means there is no open path for wires to cross above the benchwork cross members. That problem was solved by using the router to cut wiring raceways in the benchwork.

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Typical of router work, it takes far longer to clean up all the fine sawdust thrown everywhere than it does to make the cuts! I like my train room clean and clearly the router does not. 10 minutes with the router, an hour with the shop vac.

Almost an oops

Here is a little tip for you to prevent the same mistake I came dangerously close to making. Make sure there is access to replace ties removed for rail joiners. The diverging legs on both turnouts at the engine escape crossover were shortened to create the right alignment with the mine tracks. I peeled away the ties, cut and filed the rails, installed rail joiners, and was ready to start gluing down track when I realized there would be no way to put back the missing ties after-the-fact. I had caulking gun in hand when I made the discovery. Boy, that was close. I flipped the switch pair onto their back and glued ties to the bottom of the rails. Track installation commenced the next day.

Look closely at the photo below. Notice the three ties under the rail joiners connecting the two switches. They stand out because they are missing their rail spikes. They are the ties I would have had no way of replacing with the switches glued in place.

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Throwbar friction

Another tip. I noticed on earlier modules that every once in a while a switch would not move as smoothly after painting. The issue was eventually determined to be paint on the sides of the headblock ties. The paint is not as slippery as the plastic the ties are made from. When the throwbar moves back and forth it was riding on paint instead of slippery plastic. The problem was easily fixed by scraping away the paint. This time however I decided to prevent the problem at its root. Little rolled up pieces of masking tape placed over the throwbar before painting did the trick nicely. Provided just enough protection from direct paint spray. I’ll continue to do this from now on.

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Testing

Track testing was especially fun on this module. Not content to simply run a locomotive back and forth or hand push a few cars to confirm everything was proper, I couldn’t resist the urge to do some actual switching. Two sections of flex track were hastily placed onto an impromptu extension (piece of plywood on milk crates) so a train could clear the throat switch and a whole string of AC&Y boxcars, straight out of the box, were put on the rails.

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I must admit I had a blast! And to make everything even better, there was not a single derailment in over an hour’s worth of playing. Umm, I mean testing. 😉

Up next, the big broad curve through the mountains heading toward Kitzmiller.

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